I finally got around to posting this.
Programs: Maya 2010, Zbrush 3.5, Topogun, Xnormals, and Photoshop cs4
She is roughly 13,000 tri’s and if my memory serves me correctly that also includes the pistol which accounts for 1,000 tris.
Her hair was redone at the last minutes using maya’s paint effects on a 2d canvas; because there is no means of using layers i had used the uv layout image and filled the uv spaces with white and the rest black. I did this so i had a reference for where to paint the hair to make the process somewhat faster. However i was left with some white haloing on the edges of her hair which i later reduced as much as i could. Im not really happy with the results but at the time i was a greater improvement from what i had and i think the biggest reason why im not happy with the hair was because of the way i approached the layering of poly planes to make her hair in the first place.
Tags: finished, game character, paint effects, woman

December 17, 2009 at 5:47 pm |
Nice job Nick. I like the digital camo on the shirt a lot. Maybe her skin looks a little cartoony? Unless that was what you were going for though. Awesome character!
December 18, 2009 at 1:35 am |
I used legit skin textures, i think it looks cartoony because of the lighting and perhaps the ambient occlusion map too.
January 6, 2010 at 6:27 pm |
The bum looks pretty good. Her boobs could be a tad larger.