At this point im practically done the UV layout for my characters body and now all that’s left is the head or at least i think so, keeping in mind that i may need to make adjustments based on the results i get when i finally pull the normal’s from the hi-rez sculpt.
I spent a total of 8.5 hours doing the UV layout and i wasn’t really expecting it to take so bloody long but i guess that’s what i get for not sculpting a perfectly symmetrical character. Needless to say i still need to make her some hair then retopologize her grenades and her brick of C-4 plastic explosive.
The current poly count is about 600 tri’s shy of 10,000 plus a roughly estimated 400 tri’s for hair, not the most impressive poly count ever but i’m pretty confident that i was as efficient as i could be with this particular model.
Tags: Game, layout, Model, Poly count, uv






